![]() ![]() Also, I always deal with the summoner when I port down from the crystals because I know I can’t burn the boss before the summoning is complete, and the skeleton comes out. Therefore, I pace myself, and use my ultimate when he spawns (and if the healer is near then hopefully kill 3 birds with one stone). I know that if I tried to do that, I wouldn’t do enough damage, so the crem guard would still spawn, and I would have to deal with him without an ultimate. For instance, some people use their ultimate as soon as the last boss spawns because they can burn him quickly, and thus avoid the crematorial guard. If you are like me and don’t do great DPS (in fact, my DPS is way below average!), trying to burn through fights usually results in depleting your magicka and forcing you to heavy attack, while dealing with the still-present mobs. For stage 9, if the portal that spawns is near the healing/haste sigil then I grab them, as they can help with the damage up top, and when I come down I always grab the defensive sigil, so if I can’t quickly interrupt the boss’ beaming attack then at least I won’t die from it. If a sigil is far away and your health/magicka pools are fine, don’t go out of your way to get it, especially in stages where there is a great amount of peril in the area (like stage 7 with the plants, and stage 9 with the ghosts) if however you know you are going to be in trouble (like those tough mobs I wrote about above) then do grab the sigils before it’s too late. Some that I use without exception are the haste sigil in the stages 3, 5 and 8, and the defensive sigil in stages 5, and 7. Sigils are especially important if you are having trouble with certain mechanics/bosses. I became a bit savvier about this, and now plan them in advance, though I still have those ‘oh crap’ moments, and I just grab the first sigil I find, trying to survive. In the first few times I tried going for the achievement, I used to blindly grab whatever sigil was in front of me. ![]() ![]() I wish I could be one of those players that can do a flawless run without sigils, but alas, I have to use them. If I don’t, then I make sure to grab the defensive sigil before they spawn. I always try to have an ultimate up for these mobs. For example, the stamsorc in round 3 of the third arena, the wamasu in round 3 of the seventh arena (and of course, the crematorial guards in the last arena). If I know a mechanic is deadly I just try to be ready for it as best as I can, and if I make a mistake, then I just try to mitigate the damage.ī) Mobs: certain mobs in vMA are more problematic for me than others, and have caused me to die, sometimes more than bosses do. I also use health tri-pots for this round (instead of my usual spell power pots). But usually I don’t take the time to decide which minder to go for first, and so I had plants erupting in the bubble >.< When this happens, I just cast my shield on repeat, take notice which cleansing pool is closest/available, and run like crazy towards it when the scream ends. For example, a lot of deaths are attributed to a plant spawning beneath the minder on stage 7 one way to avoid this is to first kill the minder that appears on the side of the arena that has the least plants around at that moment. However, even those mechanics that seem based on chance can be prepared for (to an extent, at least). iv) Vampirism: passive skills increase magicka and stamina regeneration, and the extra damage is not very severe (except perhaps in stage 8, which is why I usually switch to health tri-pots for that stage).Ī) Mechanics: vMA mechanics are gimmicky and infuriating, and you can die from so many things. ii) Heavy attacking: this is great, especially for the last mini boss(es) of a given round (for instance, the ogrims in arena 9), or for the easier mobs (like the kwama in stage 7, the shalks in stage 8, etc) iii) Potions that provide major intellect. Even used in this limited manner, it’s still a really helpful skill. i) Dark conversion: I use it between rounds to top up my magicka in preparation for the next round, since I find it a bit tricky to use during fights. The following things helped a bit, but I have yet to do a run where I am not below 30% during most of the last boss’ fight. In a group content sometimes you can get away with poor resource management, but in vMA you are only dependent on yourself, so being mindful of your magicka pool is of paramount importance. ![]() I don’t think that was a bad change, but I have had to learn to play a lot more carefully regarding resources, and it’s something I very much struggle with. I left ESO before the CP changes, and came back just before HoftR, therefore, I am still getting used to having no cost reduction constellation. ![]()
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